Vendetta Games
01Revival · open beta

Nothing out here is free

A collectible card game we brought back from the dead. Free to play in a browser, no wallet needed to start, and the cards you win are yours to keep, to trade, or to take straight back into a match.

02It was switched off, and we turned it back on

Revival began as somebody else's game. The studio behind it shut its servers down and the game simply stopped existing, the way a game with no servers does, taking every collection and every match history with it.

We recovered it from a shipped build, repointed the client at a backend of our own, replaced the art, the words and the world, and put it back online. The engine underneath is the original's and it is deliberately untouched.

So the rules a returning player remembers are the rules. What changed is everything above them: the setting is now North American folklore rather than high fantasy, the cards are ours, and it is free.

A Revival match in progress, creatures on both sides of the board
A match in progress
03How it plays
The Revival deck screen
Building a deck
Quick Match
Ranked, matched against another player, one deck each.
Campaign
Three campaigns of authored stages, each paying out cards you keep.
Duels
A private room and a code. Play a friend, no stakes.
Practice
Against a bot, at three difficulties, plus puzzles and one-rule matches.

Feed the foxfire

Burn a card from your hand and it becomes a token of its own realm. It is how you pay for what you play, and it means every card in your hand is two things at once: something to cast, or fuel for something better.

04Play for keeps

Every account starts with the same four starter decks. There is no founder's chest, nothing to buy at the start and no way to skip ahead.

Cards are WON. Clear a campaign stage and it pays a card; the card is then yours to mint as an NFT you hold in your own wallet, list on a marketplace, or take back into the next match.

Two collections, two kinds of scarcity. Campaign cards are capped at mint and stay winnable. Longhunter cards are capped at the WIN, and when they are gone they are gone.

Campaign cards

Capped when they are minted. Always winnable, so a player who arrives late can still earn the same card.

Longhunter cards

Capped when they are WON. Once the last one is taken it can never be earned again, only bought from whoever has it.

05The Longwake

The setting is a collision rather than a single tradition: Quebecois, Appalachian, Polish, Pennsylvania Dutch, Southwestern and Native strands meeting in one cold North American night. It is deliberately not a western, and deliberately not high fantasy.

The Longwake: a moonlit forest under drifting mist
The Longwake