Revival began as somebody else's game. The studio behind it shut its servers down and the game simply stopped existing, the way a game with no servers does, taking every collection and every match history with it.
We recovered it from a shipped build, repointed the client at a backend of our own, replaced the art, the words and the world, and put it back online. The engine underneath is the original's and it is deliberately untouched.
So the rules a returning player remembers are the rules. What changed is everything above them: the setting is now North American folklore rather than high fantasy, the cards are ours, and it is free.




