Vendetta Games
01Tournaments and events

Somebody has to be the best shot in the room

2 of our games run tournaments today, on an engine that lets a host set the stakes, the field and the clock independently. Two more formats are designed and waiting to be built.

02Vendetta Poker
Vendetta Poker tournament play

Engine live

Texas Hold'em at a 3D table. The tournament engine runs two formats, and a host sets the currency, the entry rules and the start mode independently of the format.

Sit-N-Go2 to 6 players
One table. Everyone starts with equal chips and the blinds rise on a clock. Last player standing takes it.
ShootoutMulti-table
A bracket of Sit-N-Go tables. Each table plays down to one winner, winners advance to fewer tables each round, down to a final table.
038 Ball Outlaws
8 Ball Outlaws tournament play

Engine live

Wild-west eight ball, head to head. Knockout brackets of any size, with byes filling an uneven field so nobody is turned away for arriving in an odd number.

Single elimination4, 8, 16 and up
A knockout tree. Each match is a race to N rack wins. Win and advance, lose and you are out.
04Revival
Revival tournament play

Format designed, not yet built

Revival already has everything a tournament needs: private duel rooms with codes, ranked matchmaking, standings, and decks a player builds and brings. What it does not have yet is a bracket around them.

Duel bracket8 to 64 players
Single elimination over best-of-three duels, played in the private rooms Revival already runs. You bring one deck and register it. Losing a game does not let you change it.
Ladder seasonOpen field
A fixed window on the existing standings. Every ranked duel counts, the table is the bracket, and the season closes on a date rather than when a field empties.
05Chalk River Rumble
Chalk River Rumble tournament play

Event series, format designed

The Rumble is Chalk River's competitive proving ground, and it is built for GUILDS rather than for individuals. Two event shapes: one your community runs among itself, one that puts communities against each other.

Community Deathmatch10 players, one guild
Ten players from the same community or guild, every gunslinger for themselves. Respawns on. Highest kill count and fewest deaths takes it.
Team Tournament DeathmatchTeams of five, bracket
A knockout bracket of five-a-side teams drawn from different communities. Team Skirmish rules in the later rounds: five rounds, no respawning, most rounds won takes the match.
06What a host sets

Format and stakes are separate levers, so the same bracket runs as a free community night or as a real-money final.

Currency
Practice chips and Coins are non-cashable and safe for open community play. VDT and USDC are real money, each behind its own switch, and USDC settles on-chain on Polygon.
Entry
Open to anyone with the link, or whitelist-only for invitationals. Visibility is separate: a public event shows in the lobby, an unlisted one is reachable only by its link.
Start
Fire it the moment the field fills, or schedule it. Scheduled events take check-ins, drop and refund no-shows, and auto-cancel with full refunds if the field is short.
Prize
Build the pool from buy-ins, or run it as a freeroll with the host putting up a sponsored prize. Free to enter and a real prize to win is a combination the engine supports directly.

Practice chips and Coins are non-cashable and exist so a community can play for nothing. VDT and USDC are real money, each behind its own switch, and USDC settles on-chain on Polygon. Real-money events are 18+ and are subject to the Saloon's terms.